

Players can switch between the two types by praying at an alter in a pyramid accessed during the quest (praying here reduces the player's prayer points to 0). If Ancients are activated the player using them cannot use any normal spells so even players who can use Ancients will often have normal magic activated for alchemy and teleport reasons. Players with Ancient Magick can also teleport to different locations, including several places in the Wilderness. The Ancient Magicks are more powerful than normal magic and allow players to poison, freeze, drain, and lower their enemies' attack as well as hit multiple enemies at the same time. The four elements are ice, shadow, smoke, and blood, each with their own respective abilities. The common slang used for it is "Ancients" and players using it are called "Ancienters". This is a reward from the Desert Treasure quest. Members only spells are in bold.Ĥ Air, 2 Fire, 2 Blood, staff of Saradomin This rune can only be used by members.īelow is a table of all the normal spells castable. Used to curse opponents and teleport other players. Required for "curse spells" and "teleother spells". Used for teleporting and grabbing things from a distance. Can be crafted by members.Ī much often used rune, useful to make money. Used to lower opponents attack, strength, or defense slightly. Below is a table with info on the different kinds of runes.Ī much often used rune. This causes mages to continually buy more runes, making magic a money-consuming skill. When players cast that spell, those runes are used up. For each spell, there is a certain amount of runes needed. When using magic, players need runes, which are magic's ammunition. When players mage something, they attack using a spell, usually from a distance.
